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Why Your Anvil Says Too Expensive

The anvil charges you for how often an item has been worked on. Here's how to keep that number low.

A Minecraft anvil surrounded by an enchanted book, a bottle o' enchanting, a diamond pickaxe and an enchanting table
Quick answer
  • In Survival, the anvil blocks any job that costs 40 levels or more.
  • Every time an item goes through the anvil, its next job gets roughly twice as expensive.
  • Fix: combine your books in pairs first, then put them on your gear.

You collected every book for the perfect pickaxe, and on the last one the anvil says Too Expensive! More XP won't fix it. The good news: you can almost always avoid it.

Enchant Order CalculatorFind the cheapest order to combine enchanted books in an anvil and avoid Too Expensive

What you're paying for

Every anvil job costs:

  • the prior work penalty of both items,
  • + the cost of the enchantments you're adding,
  • + 1 if you rename, + 2 if you're repairing a damaged item.

The enchantment cost is fixed. The prior work penalty is the bit that gets out of hand.

The penalty doubles every time

Times through the anvilExtra cost on the next job
00
11
23
37
415
531
663, dead item
After 6 anvil jobs, it's overThe penalty alone is 63, so that item can never be worked on again in Survival.

When you combine two things, the result keeps the higher penalty and goes up a step. Books have their own penalty too: two books merged together count as one anvil job.

What the enchantments cost

On Java, each enchantment costs its level × a multiplier. Books are always cheaper than enchanted items.

EnchantmentFrom a bookFrom an item
Protection, Sharpness, Efficiency1 per level1 per level
Unbreaking, Feather Falling1 per level2 per level
Mending, Fortune, Looting2 per level4 per level
Silk Touch48

So Efficiency V = 5 levels, Fortune III = 6, Mending = 2.

On Bedrock?Bedrock only charges for the levels you're actually adding, so upgrading Efficiency IV to V is cheaper there. The penalty works the same way.

Worked example: a god pickaxe

Efficiency V, Unbreaking III, Fortune III and Mending, all from books, on Java.

One book at a time

StepCostPenalty after
Pickaxe + Efficiency V51
Pickaxe + Unbreaking III43
Pickaxe + Fortune III97
Pickaxe + Mending915
27levels in total
15penalty left on the pickaxe

Pairing things up

StepCostPenalty after
Pickaxe + Efficiency V5Pickaxe 1
Fortune III book + Mending book2Book 1
Pickaxe + Fortune/Mending book10Pickaxe 3
Pickaxe + Unbreaking III6Pickaxe 7
23levels in total
7penalty left, half as much

Same pickaxe, cheaper, and much easier to add to later. Armour and swords with six or seven enchantments make the gap way bigger.

5 rules to remember

  1. Pair up equal penalties, like a knockout bracket, not a queue.
  2. The item on the right is what you pay for. Put the cheaper book there when merging two books.
  3. Don't put an expensive enchantment on the right more than once.
  4. Rename on the last step, so it doesn't cost you an extra anvil job.
  5. Repair with Mending, not the anvil. Anvil repairs add to the penalty every time.

Already Too Expensive?

Put it in a grindstone. It wipes the penalty and the enchantments (curses stay) and gives you some XP back. Then plan the order before you start again.

Doing this by hand with 5+ books gets messy. Let the calculator do it, and use the predictor to find the books you're missing.

Enchant Order CalculatorFind the cheapest order to combine enchanted books in an anvil and avoid Too Expensive Villager Trade PredictorEstimate upcoming librarian enchanted-book trades from your world seed, or plan a whole book hall with rerolls, villagers and emeralds

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