- Peaceful: no hostile mobs, no hunger, fast healing.
- Hard: mobs hit 50% harder than Normal and starving can kill you.
- Hardcore is always locked to Hard.
Difficulty changes more than how hard mobs hit. Here's everything that's different.
Side by side
| Easy | Normal | Hard | |
|---|---|---|---|
| Mob damage | Lower | Normal | 1.5× |
| Starving stops at | 5 hearts | Half a heart | Can kill you |
| Zombies turn villagers | 0% | 50% | 100% |
| Cave spider poison | None | 7 s | 15 s |
| Zombies break doors | No | No | Yes |
Peaceful
Hostile mobs don't spawn, your hunger never goes down and health comes back fast. It's good for building, but some items, like gunpowder and blaze rods, are much harder to get.
Hard
On Hard, zombies can break wooden doors, so use iron doors or put blocks in front. Zombies also always turn villagers into zombie villagers, which is useful for cheap trades.
Regional difficulty
The game also gets harder the longer you spend in one area, and on a full moon. Mobs there wear more armour and get more enchantments.
Cheat sheet
- Peaceful: no hostile mobs or hunger
- Hard: 1.5× mob damage
- Hard: starving can kill, zombies break doors
- Hardcore = Hard, one life

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